![]() Special Thanks: Yoshiki Okamoto and Capcom, Wakamatsu (Bet 50), Yuichiro Konno, Tomotaka Suzuki, Hiroshi NagataĪrcade Version Voice Actor & Actress: Katashi Ishizuka, Tetsuya Iwanaga, Yuko Miyamura, Wataru Takagi, Tessho Genda, Chika Sakamoto, Issei Futamata, Banjo Ginga, Yuri Amano, Tomomichi Nishimura, Takashi Nagasako, Hikari Tachibana, Osamu Hosoi, Kaneto Shiozawa Sound Creator: Shinji "Mega" Hosoe, Ayako "Aya" Saso, Takayuki "J99" Aihara Title Design: Motokazu Sakai, Osamu Fujita Designer: Motokazu Sakai, Kaori Matsumoto Motion Designer: Dirty Takaoka, Alien Pole, Masaaki Tanaka, Kazuko Kawanakaī.G. Game Programmer: Takamasa Hori, Hiroyasu Od. Planner: Nin (Akira Nishitani), Ohn (Junichi Ohno), Miz. The concept is new and the know-how is new." Credits Arcade Version Some people may be under the impression that as we came from Capcom, there's some sort of link between us but in reality it's a different team making a different game. Fundamentally, Akira is not a subsidiary company of Capcom. The know-how we're using for this 2D/3D fighting game has no relation to Star Gladiator. In addition, technically, it's completely different. Arika vice president Ichiro Mihara explained, "In specific terms, it's a different development line. Though the gaming media had widely perceived Capcom's first in-house polygonal fighting game, Star Gladiator, as a warm-up for their first polygonal Street Fighter game, Arika did not consult with the Star Gladiator team in making Street Fighter EX. Hokuto - (her evil version is known as " Bloody Hokuto")ĭevelopment of the first game was headed by Akira Nishitani, best known for his work on Street Fighter II. This allows a player to string multiple super combos together for monumental damage. This is called "Super Canceling" and can be done with Super Combos. In the process of doing a Super Combo, another Super Combo can be performed. This is also a SF mechanic but in Alpha, the guard break simply results in an opening, while EX guard break is more like a stun.Ī special move can be done after a regular move or another special move this is called "Canceling". ![]() The Guard Break can be used at any time with one level of the Super Combo gauge. ![]() The Guard Break is a move that, if it connects with the blocking opponent, breaks the block and makes the opponent dizzy. Unlike in the Street Fighter Alpha titles or Darkstalkers, the EX series features a super meter with three separate sections, not levels, which is unique to this spinoff game series.Īside from throwing the opponent or wearing away their health by using special moves, a way to fight blocking is the "Guard Break". The game uses special moves and super combos familiar or similar to previous games in the series. ![]() In many ways, EX still plays like a 2D fighting game, but the linear plane in which characters fight often changes along a 3D arena. The Street Fighter EX fighting system uses fighting systems from the Street Fighter II and Street Fighter Alpha series, but also has some original ones. ![]()
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